#pragma once
#include "Globals.h"
class InputManager
{
public:
	InputManager();
	~InputManager();

	bool LoadBindings();
	int GetBinding(std::string);
	void Shuffle();
private:
	std::map<std::string, int> m_bindings;
	const std::string CONFIG_FILE_PATH = "Assets\\config.txt";

	void _shuffleVector(std::vector<std::pair<std::string, int> > *);
};

